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Rules |
BEYBLADE RULES
1) All BEYBLADE battles must occur in BEYSTADIUM!
-- BEYSTADIUM cannot be on table or other elevated
surfaces
2) To begin official BEYBLADE battles, BEYBLADE
tops must be launched after the signal of 3,2,1 LET
IT RIP!
3) Only one launch per battle -- battle ends when
one top stops spinning If player touches opponent
during opponent's launch of top, player loses 1
point
4) Player scores 1 point if opponent does not
launch top into the BEYSTADIUM
5) If player's top enters one of the three penalty
pockets anytime during battle, opponent scores 2
points (max score of 2 points per battle)
6) Player scores 1 point if his/her top spins
longer than opponent's top
7) If player touches BEYSTADIUM during battle,
opponent scores 3 points-battle immediately over
8) Compete in multiple battles-the player with 7 or
more points at the completion of a battle wins!
These are the rules for making the game harder
hard. You have to use the Bit-Beast/Spirit rules
for this:
1) Dragoon Storm (Dragon Spirit) Reverse Launch =
Opponent must launch his/her top with his/her
opposite (non writing) hand
2) Draciel (Turtle Spirit) Delay Launch = Launch
your BEYBLADE top 5 seconds after opponent launches
his/her top
3) Dranzer (Phoenix Spirit) Power Launch = Player
can use a Deluxe BEYBLADE launcher while opponent
can only use the standard BEYBLADE launcher
4) Driger (White Tiger Spirit) Customization Launch
= Opponent cannot use a customized top. His/her top
must come straight out of the box.
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